Good Evening everyone!
Today we talk about Tokenomic and Crypto with Lykǿs!
How did you get into the digital economy?
It was almost by chance, a decade or so ago I had decided to invest part of my scholarship in Bitcoin. Completely at random without forethought.
I woke up one morning and I saw that the lines of the chart were red so I invested in some tokens. And literally the next day they skyrocketed. From there I started to get passionate about the idea of blockchain and why I think it can be the basis of the economy of the future
I started to study and meet realities and delve deeper into the topic until I developed Tokenomics for games and projects based on blockchain. Also thanks to the release of Wax and the possibility of creating NFT.
What do you think this crypto momentum is due to?
Certainly some events have affected but these declines are cyclical events.
And what is an investor to do at this time.
If you are a long-time investor, as I consider myself, at these times I don't even look at my wallet, it just stays there and waits.
If you are a trader you have to be good, otherwise you are at a continuous loss. If you are a good trader, you know how to make money even from moments like these. If you are less experienced it is better to stay put and wait.
What about the players?
If you are a player, keep playing, the market will pick up!
If, on the other hand, you see the game as an investment you must be good at having invested in projects that will endure and not disappear in moments like this, leaving users stranded.
The projects that endure are those that offer more limited gains but are built to stay.
Can you give me an example?
I don't want to name names but I can tell you this: when we started with Farming Tales, there were projects that offered huge rewards that were unimaginable for a project like ours. The problem is that now they are completely dead, their tokens are now worth practically zero. Because they were extremely inflationary games that only worked when you were in a Bull Market phase and new users kept coming in. When you reached a plateau of new users everything stopped irrevocably. Because you only bought tokens if you were starting when nobody started the economy collapsed.
Like some kind of pyramid structure?
Exactly, many of the Blockchain games that offer immediate and quick gains are nothing but pyramid structures, with or without malice.
From our point of view, the only way to create a game that lasts is to give it a non-pyramidal structure. And Unlinked's tokenomic is designed to do just that.
Let's talk about the Tokenomic of Unlinked.
In Unlinked, the fact that we introduced two Tokens in limited quantity that govern the creation of the third Token eliminates this condition. There is no continuous creation of new Token as new users come in. The Token is that one and that one remains.
This is why distributors will always play a central role within the economy of the game, In view of reactivation and the launch of phase 2 they will always be an excellent investment.
This is where a particular discussion opens up about what the universe of this type of game is and the profound transformation it is undergoing.
Currently there are more investors than players, perhaps investing in assets of games in which they do not even participate, hoping to resell them and make a profit.
However, the great change ahead is that of games that are increasingly interactive and based on people's skills. That they are able to entertain and reward skills both at the game level and in managing internal dynamics. It is a matter of sustainability. A market based on the idea that you can make a lot of money in 10 days and then move on to another project is totally unsustainable and destined to fail and also greatly limits the growth of the world of these types of games. Let's say it kills its longevity, that's the right definition.
So in your opinion was this deflation of the value of crypto and game assets in general a logical consequence?
Anything that goes up very fast not supported by a solid foundation is bound to plummet downward. I think the sustainability of this world is games that offer steady small gains and are fun to play. The idea that there can be a shortcut to getting rich on the backs of others is always going to be short-lived. And that in my opinion will be the basis of the transformation of this blockchain-based video game world.
As long as people's mindset is to click and earn a paycheck, it will always create economies that are inflated and therefore not sustainable.
What do you think has not worked at the level of economics in Unlinked?
I still think that the Unlinked economy is and remains a very viable and innovative economy. There have been a number of unfortunate situations and coincidences that have prevented the game from taking off, including the fact that we started at an absolutely waning time in the market, (after two days a war even started that is still going on and that has affected the market to the utmost. ). It was a fledgling, a young project that generated a great deal of totally unexpected hype. The thing we lacked was a settling-in period and a chance to grow organically and progressively. This unbalanced the project but at the same time gave us a chance to be able to work on what will now be its final form that is closer to a "second generation" game.
What do you mean by second-generation games?
This point ties in with the talk we had earlier about the sustainability of projects and the desire to make a lot of money right away.
This idea is bound to disappear.
By this I don't mean that with newly developed games you won't be able to earn a lot, but it will all be proportional to the commitment, time and skill of the individual player. And this is the only sustainable way to last and keep up with the transformations that will take place in the future.
Take for example the issue of distributor maintenance. One of the fundamental mistakes was to think that distributors could be an infinite, automatic, and constant earning asset and that they did not need a maintenance plan by the players.. To think that there was not a "game" component even in the management of that object is very naive.
Managing a distributor means fixing it at the time when there is a high demand for grain and plasma and understanding instead when it is time to keep it on standby.
As is often the case there were many complaints but very little desire to understand how we could really make sustainable an economy that is totally in the hands of the players.
Of course when you hand over such a large responsibility to a community there is also the possibility that it will be interpreted in the least correct way.
This Tokenomic was a bet, is still a bet that we are sure to win, especially in phase two, because it is sustainable and healthy.
For the gaming economy to grow and balance: you have to play, manage, invest and believe in the project, you have to adopt it and sustain it. To grow it, to bring in new players and new investors, we take care of that. Profit must be a natural consequence proportional to the growth of the game.
The internal market balances itself out when you have a healthy, participating community and a constant interest in the project that brings in new resources and new players.
This is why the idea behind Unlinked's Tokenomic is innovative: because it is something that belongs to the players and not to the game developers. It is a collective responsibility, something that in the world of healthy communities has to be at the basis of everything.
And for us, this is the necessary condition for creating the digital economy of the future.
Stay Tuned, Sharpers!